Instead of being reworked, the old combat system has been uprooted in favour of something completely new. If you’re poised purely on finishing the story, God of War should last around fifteen hours, though could easily stretch beyond thirty if you explore every nook and cranny. It can be closely compared to Rise of the Tomb Raider, giving players a big central space that branches into a number of smaller, more linear areas. While definitely not an open world game in the traditional sense, there are plenty of opportunities to explore and engage with some interesting side content. Linearity is another thing God of War manages to shrug off with this latest instalment. However, there are questions surrounding Kratos and certain events leading into the game that simply go unanswered. On one hand this makes perfect sense, allowing the team to focus on God of War’s deep dive into Norse mythology instead of dredging up the past. You don’t need to have played any of the past games and it’s actually surprising how much of an effort Sony Santa Monica has made to cut off the events of the previous saga, keeping callbacks to a minimum. God of War opens a new chapter for the series, serving both existing fans and newcomers alike. How you view him will largely depend on how invested you become in the plot, the mysteries surrounding his progeny and the growing relationship between him and his father. He has a small number of recharging arrows that he can shoot to distract enemies at your command, and he can learn a number of new abilities to interrupt enemy attacks, for example. Those fearing that this game has suddenly become one long escort mission can put them to rest, as he actually compliments Kratos’ abilities in combat. However, as anyone with even the faintest knowledge of Norse mythology will tell you, he’s come to the wrong neighbourhood.Ītreus is a character that will divide players. Looking to escape his past, Kratos travelled to the frozen wilds of the north where he assumed the life of a mortal man, believing himself far away from the treacherous machinations of the gods. However, nowadays, with complex and evocative game narratives in high demand, the character has matured. For some fans that’s all they’ve ever wanted from Kratos – to control this ultimate avatar of rage on an unending quest for vengeance. Up until now he’s been a one-dimensional wrecking ball, completely annihilating everything in his path. Though it looks to continue his legacy, it finally adds some depth to the most murderous of PlayStation mascots. God of War is a clean break from the high octane hyper-violence of the original Kratos saga. While there are some obvious similarities, these are dwarfed by a wealth of experimental new ideas and design choices. There’s plenty about the new God of War that will divide fans of the series, but no one can deny just how much of a risk Sony Santa Monica has taken with this latest instalment.
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